ACS Engine · Metaforgames

Our pride · RPG engine and kit

ACS Spirits

A packaged RPG foundation with skills, NPCs, environments and enemies already built in. Plug it in, reskin it, and get your next idea playable sooner.

In action

Episode 1, and a live 1v1 test of our multiplayer.

What's inside

Four systems every RPG needs, ready to build on.

01

Skill Builder

Create skills and skill trees, set their effects, and tune the numbers without rewriting code.

02

NPCs

Place characters with their own behavior and dialogue, and connect them to quests across the world.

03

Environment

Build your own terrain and world, and swap in your own models and assets.

04

Enemies

Monsters with their own AI, spawn systems, and encounters that scale with your game.

Plug and play

Your next idea, playable sooner.

Start from a working game and change it until it's yours. No need to build the foundation from scratch.

  • Change our pre-existing assets
  • Add your own models and terrain
  • Adjust the numbers to balance the game
  • Write your storyline and cast
  • Design your own skill trees and skill sets

Editions

Three ways to use ACS.

Available · Flagship

ACS Spirits

The full packaged RPG and our most up-to-date version. A generic base that other games can reskin, with monster AI, nest spawns, dialogue integration, server-wide quests, vending, and many smaller systems.

Request access →
Currently unavailable

ACS SkillsOnly

An add-on for uMmorpg and Mirror, built to bring our skill system into your existing multiplayer project. It doesn't need additional paid third-party assets.

Coming back soon
Planned · Unity Asset Store

ACS Single Player

For single-player games, in 2D or 3D. A barebones, composable base with basic skill effects that you can customize for your own project.

Coming to the Asset Store

Request access

Tell us what you're building.

We'll reply by email. Pick the edition that fits and tell us a little about your project.

Partner access

Full documentation is shared with partner studios.

The technical details of ACS are available to studios we work with directly, under agreement. Tell us about your project and we'll take it from there.

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